Game On, Future Engineer: When Your Video Game Teaches You to Code
- Carlotta A. Berry, PhD
- 8 hours ago
- 2 min read
What if the screen time everyone worries about… quietly turned into STEM time?
In There’s a Robot in my Video Game, part of the beloved series by Dr. Carlotta A. Berry and illustrated by Anak Bulu, we meet Maya and her favorite in-game robot, Pixel. But Pixel isn’t just there to rack up points. Pixel is there to teach.
And that’s where the magic happens.
🎮 Coding Inside the Console
Maya quickly realizes she’s not just playing a game—she’s programming one.
She teaches Pixel to:
Move in a square
Play music
Dance
Light up
Follow a ball
These aren’t random tricks. They’re foundational robotics and programming concepts wrapped in fun. Sequencing. Loops. Logic. Cause and effect. Problem-solving.
Translation? Maya is building computational thinking skills while having a blast.
This is what happens when curiosity meets code.
👩🏾💻 Representation in Digital Spaces

For many children—especially girls and underrepresented students—video games are rarely framed as gateways to engineering. This story flips that narrative.
Maya is not just consuming technology. She is creating with it.
She experiments. She debugs. She tries again. She succeeds.
That mindset shift—from player to programmer—is everything.
And because this story centers a young girl confidently coding, it quietly expands who belongs in robotics, AI, and engineering.
No permission required.
🤖 Pixel: The Gateway Robot
Pixel isn’t just a character. Pixel is a bridge.
Through Pixel, Maya learns:
Algorithms (move in a square)
Inputs and outputs (follow the ball)
Creative coding (music and dance routines)
Iteration and testing
And then she does something powerful.
She teaches her little sister, Arya.
Because STEM isn’t just something you learn. It’s something you share.
🎯 From Gamer to Game Changer

This book sends a clear message: innovation can start anywhere—even inside your favorite video game.
It validates digital curiosity. It reframes play as possibility. It models peer-to-peer mentorship.
And most importantly, it reminds children that technology is not just something they use. It’s something they can shape.
That’s the NoireSTEMinist®️ difference.
💡 Why This Book Belongs in Classrooms and Homes
Perfect introduction to programming for K–5 students
Encourages girls to see themselves as coders and engineers
Connects gaming to real-world robotics concepts
Reinforces creativity, logic, and collaboration
Models sibling mentorship in STEM
This is how we normalize engineering at the kitchen table.
This is how we change the face of STEM—one Pixel at a time.
Ready to power up your child’s curiosity? Let Maya and Pixel show them that the next level isn’t in the game.
It’s in their imagination.
There's a Robot In My Video Game now available in the NoireSTEMinist®️ shop and everywhere that books are sold.





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